ATI video card owners unable to play Pandemic's WW2 shooter The Saboteur might find their Christmas wishes answered by a new beta patch, available now from. The beta patch is intended to fix freezing issues for players with ATI Radeon 3000, 4000, and 5000 series video cards on both 32-bit and 64-bit versions of Windows 7 and Vista. What remains of Pandemic following EA's, relocation and 'consolidation' warns that quad-core CPU users might suffer 'significant streaming issues' without the following stopgap measure, promising it 'is working on a fix for it in the next patch.' Users with Quad core CPU's will possibly have significant streaming issues without the following work around. The team is aware of this issue and is working on a fix for it in the next patch update. If you are running a Quad Core CPU please follow the steps below to set Game Only affinity on your CPU.

While this will decrease the amount of streaming glitches, it is not a full proof fix. Recommended Game-only steps for Quad core users only Windows 7 and Vista • Boot the game. • Wait for the main menu to load, then press Ctrl-Alt-Delete. • Select Start Task Manager.
• If the game is visible, press Alt-Tab, otherwise continue to the next step. • Inside the Task Manager, go to the Processes tab.
• Find Saboteur.exe, right-click it, and select Set Affinity. • De-select CPU 2 and CPU 3.
We all think bad things about The Saboteur. It’s terribly optimized - some geometry/FX/whatever nVidia crap makes it’s average framerate oscillating around 35-12 frames per second. But there’s more, and I’ve experienced that [before the] last time I played it. I’ll illustrate my observations with a gameplay footage. • Cue for action stops before actual action stops. Wasn’t that suppose to be fixed with last update?
• Do you see what I see ti “Evolved Thrall totem”? • Thrall Brute “phasing” through door.
Download the 1.3 beta patch, its been out since shortly after release. There's a bug with the map though at resolutions above 1280x768.
• What the hell is wrong with characters stucking in doorways? • Players constantly fall down because of framerate issues. • Fun fact: door to this stash location open after the battle - wonder how one would use it (one who can’t hover, fly, long-jump). By respawning?
• Notice how Caldarius’ charge stops on nothing, in the middle of a ramp. • Now nitpicking. The challenge: how is that there’s not enough Varelsi around to comlete it (idle red dot is probably a missing Varelsi, btw probably stuck in a geometry- observe this from time to time). BTW There are many actual challenges’ issues on many missions, like The Algorithm, where challenge to eliminate numerous Spawners show up when there is actually only a few/no Spawners left to kill.
Or The Archive, pickups challenge, when there’s virtually no pickups left around • Or The Saboteur again - the one for picking up some shards, when there are not enough shards around left. What, I should fly up somehow to reach the upper platform shards? 10.Notice persistent Varelisi scaven alpha debuff visualization showing up out of nowhere - I had missions where it persisted even till the very end of a mission! • There’re a persistent Varelsi slow-down field ocurrences. Also: it could not be Varelsi Maligner that casted it - then who did? 12.What’s with the space between pipes- my character should be able to pass it.
• It’s rather doubtful that some puny Summoned Thrall and a Brute were able to deal with that duo - probably another framerate issues. Renko bars indikator. • Funny how Bonecrushers shockwave goes down the stairs while Caldarius’ charge stops at any random bullshitty edge piece. Did I miss something, doing something wrong? What’ll support do with this? Zadymek: Fun fact: door to this stash location open after the battle - wonder how one would use it (one who can’t hover, fly, long-jump).
By respawning? There is another spot that a large chest can appear - down some stairs in the bottom of the very next area. Was playing last night and grabbed the one from the upper platform (Kleese can fly - just!) and the lower one wasn’t there, but other times when no-one has gone up top it has been. Makes me wonder if it’s random, or if the game actually moves it? Lucky for me I played Marquis who, more lucky me, was able to shoot Thrall through one of tiny spaces between bypass doors pieces.
Wonder what I’ll discover next. That time I also checek more cautiously mentioned above space between pipes, and ■■■■ robo was able to pas it, though at straight angle not the sharp one like on the footage. PS Also then was able to reach said loot spot, just needed to make a precise jump from one specific place. Though it still does not explain why, why would door leading there from a duct open after the fight in first control room. PPS During my last The Saboteur run I also noticed some displacements in loot cases’ locations, bet that’s what you say - RNG places them on a map. Zadymek: but had another one - a Thrall sunk into the floor and it sunked into one of closed rooms in first “control room”. The physics of the underlying game engine can be a bit, er, Unreal, as I’ve noted before I’ve had the same thing happen at the sub-station in Renegade a couple of times, and at the elevator shaft in Sentinel at least once.
Failed to initialize d3d11 error code 0 sniper elite 3 0. Yes I went there first:) Its one of those situations where you go down the list and tick them off as done, I never used the 3D part of the driver for modern warfare 3 l4d1 and 2 payday etc as they all worked just fine without and I thought sniper elite would be no different, how wrong was I?